**Updated on April 4, 2025**: *E.R.P.O.* currently features only 4 monsters, but the game's dynamic nature ensures more will be added soon. In *E.R.P.O.*, you're not just a victim; you have the tools to fight back against these terrifying creatures. Whether you're strategizing or directly confronting them, here's your comprehensive guide to surviving all the monsters in *E.R.P.O.*.
Table of Contents
- How to Beat All Monsters in E.R.P.O.
- Robe Guide (Ghost)
- Reaper Guide
- Apex Predator Guide (Duck)
- Huntsman
How to Beat All Monsters in E.R.P.O.
With new monsters constantly being introduced in E.R.P.O., it's wise to bookmark this page for the latest updates. Below, you'll find detailed strategies for dealing with each monster, along with various combat options:
Melee Combat: Arm yourself with melee weapons like the Machete or Hammer, available in the shop for 10k to 20k cash. These will spawn in your next level, allowing you to pick them up with M1 and swing at monsters. However, be cautious against ranged attackers like the Huntsman. Employ a hit-and-run tactic to minimize damage, and don't forget to bring healing packs for melee engagements.
Grenades and Mines: Also available in the shop, these explosives can be game-changers. Pick up a Grenade with M1, uncork it with E, and either throw it or leave it to detonate, causing massive damage to weaker monsters and significant harm to tougher ones. Mines require placement and patience, waiting for the monster to trigger them.
Monster Brawl: Cleverly, you can manipulate monster behavior to your advantage. Lure a Huntsman to shoot another monster by hiding behind it and making noise. Similarly, pull Reapers into each other during their attack animations to cause mutual damage.
Robe Guide (Ghost)

The shadowy Robe monster demands a strategic approach. Keep your distance to avoid its damaging grab. Crouching and hiding can keep you off its radar, or you can kite it around. For direct confrontation, two Grenades or Mines are effective if you can bait it close enough. Melee combat is risky due to Robe's high damage output, and it teleports, moving faster if you look at its mask.
Reaper Guide

The Reaper, a raggedy doll with spinning sword arms, is less dangerous than Robe in melee but still requires caution. It can be kited or avoided, and unlike Robe, it doesn't teleport. Melee weapons work well here, as Reaper's damage is lower. A single grenade followed by a few hits can take it down, and explosives can stun it, giving you an opening.
Apex Predator Guide (Duck)

These seemingly harmless ducks are non-hostile until provoked. Avoid grabbing or damaging them, as this will enrage them, causing them to chase and bite you. Their low damage and persistence make outrunning them your best strategy, though melee weapons or a grenade can dispatch them if necessary.
Huntsman

The blind Huntsman with a one-shot gun relies on sound to target you. Stay silent and crouch to avoid detection. Melee combat is a death sentence due to its auto-aim. Instead, strategically place mines or throw grenades while crouched to stun it for 6 seconds, giving you a window to attack with melee weapons.
That concludes our comprehensive guide to surviving the monsters in E.R.P.O.. Don't forget to check out our E.R.P.O. codes for free in-game goodies and keep an eye on our upcoming class tier list for more strategic insights.
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