
A recently uncovered bug in Marvel Rivals disproportionately affects players with less powerful gaming PCs. Lower frame rates (FPS) result in several heroes exhibiting reduced movement speed and damage output. This effectively transforms the game into a "pay-to-win" scenario, where superior hardware, rather than in-game purchases, dictates success.
This is undeniably a significant bug, not an intended game mechanic. However, a swift resolution is unlikely. The underlying problem stems from the Delta Time parameter, a crucial element in game development that ensures consistent gameplay regardless of FPS. Correcting this issue requires considerable time and effort due to the fundamental nature of Delta Time within the game's design.
Currently, the following heroes are known to be affected: Doctor Strange, Wolverine, Venom, Magik, and Star-Lord. These characters experience slower movement, reduced jump height, and diminished damage. Other heroes may also be impacted, though this remains unconfirmed. For now, players are advised to prioritize improving their FPS, potentially by lowering graphical settings.
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