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"Schedule I Patch 5 Updates Game to Version 0.3.3f14, Content Update Coming This Weekend"

By GabrielApr 18,2025

The drug dealer simulation game, Schedule I, continues to captivate players with its overnight success on Steam. Following the release of Patch 5, the game has been updated to version 0.3.3f14. This patch brings a host of improvements, but what's got the community buzzing is the announcement of the first content update, set to launch this weekend.

PlaySchedule I has surged to the top of Steam's best-seller list, outpacing heavyweights like Monster Hunter Wilds, GTA 5, and Marvel Rivals. The game's viral spread across social media, Twitch, and YouTube has propelled it into the spotlight. In Schedule I, players start as small-time dealers in the gritty city of Hyland Point, working their way up to become drug kingpins by manufacturing and distributing various substances, expanding their empire through properties, businesses, and hiring employees.

The game is both developed and published by TVGS, the indie developer from Australia known simply as Tyler. He described the game's explosive launch as "amazing but pretty overwhelming." In a Reddit post, Tyler shared his astonishment, saying, "I never expected this kind of response! At the moment, I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."

With Patch 5, Tyler has addressed several issues, including employee bugs, multiplayer bugs, and casino-related glitches. Additionally, new pathfinding validity checks have been implemented to reduce crashes.

Schedule I Update 5 version 0.3.3f14 patch notes:
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Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. This was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
  • Refactored employee item movement behaviour to be a bit smarter.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.
  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
  • Fixed first-person jacket looking janky.
  • Fixed 'Master Chef' achievement being rewarded prematurely.
  • Fixed some property null references that were causing multiplayer loading/desync issues.
  • The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
  • Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

Tyler has promised sneak peeks of the upcoming content update soon.

For those looking to dive deeper into Schedule I, check out IGN's comprehensive guide. It covers everything from the basics of mixing recipes and creating new blends to maximize profit, to accessing console commands, and the fastest way to join multiplayer co-op to conquer Hyland Point with friends.

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