Are you ready to master the art of sorcery and dominate the battlefield in **JJS**? Each **Character** in the game is uniquely crafted to offer power and versatility, making your journey to becoming the ultimate **Sorcerer** an exciting challenge. Whether you aspire to be the strongest **Sorcerer** of the modern era or a legendary figure from history, our **Jujutsu Shenanigans Character tier list and guide** is your essential roadmap.
Jujutsu Shenanigans Character Tier List

In *Jujutsu Shenanigans*, not all **Characters** are created equal. The **Vessel** and **Honored One** stand out as top-tier, offering unparalleled advantages on the battlefield. Prioritizing these **Characters** is key if your aim is to reign supreme.
Jujutsu Shenanigans Character List
Dive into the details of each **Character's** abilities and their **Awakened** moves, which are more powerful than their standard counterparts:
Honored One

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
|---|---|---|---|---|
| **Lapis Blue** • Pull and Kick • Damage: 5 + 7.5 • Cooldown: 10 Sec. | **Reversal Red** • Knockback • Damage: 12.5 • Cooldown: 20 Sec. | **Rapid Punches** • Damage: 18-20 • Cooldown: 15 Sec. | **Twofold Kick** • Damage: 8 (4+4) • Cooldown: 20 Sec. | **Limitless** • Teleport • Damage: 5 • Cooldown: 15 Sec. |
| **Maximum Lapis Blue** • Damage: 40 • Cooldown: 15 Sec. | **Maximum Lapis Blue** • Damage: 40 • Cooldown: 15 Sec. | **Hollow Purple** • Damage: 70 • Cooldown: 40 Sec. | **Unlimited Void** • Long stun • Undodgeable | **Limitless** • Same as base • No energy cost |
**Honored One** (100 HP) excels at keeping opponents grounded with a versatile move set that includes teleportation, making them virtually untouchable. Their high damage output and ability to control the battlefield make them the top **Character** in the game.
Vessel

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
|---|---|---|---|---|
| **Cursed Strikes** • Damage: 18-20 • Cooldown: 10 Sec. | **Crushing Blow** • Damage: 10 • Cooldown: 15 Sec. | **Divergent Fist** • Damage: 10 • Cooldown: 18 Sec. | **Manji Kick** • Damage: 8.5 • Cooldown: 20 Sec. | **Combat Instincts** • Feint an attack • Cooldown: 2 Sec. |
| **Dismantle** • Damage: 17.5-20 • Cooldown: 10 Sec. | **Open** • Damage: 30 • Cooldown: 40 Sec. | **Rush** • Damage: 20 • Cooldown: 15 Sec. | **Malevolent Shrine** • Damage: 2 x 30 • Cooldown: 2 Min. | **Cleave** • Damage: 40% Health • Cooldown: 12 Sec. |
**Vessel** (80 HP) is a force to be reckoned with, dealing massive damage and locking down opponents with ease. Their low cooldowns and high damage output make them one of the most formidable **Characters** in *Jujutsu Shenanigans*.
Restless Gambler

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
|---|---|---|---|---|
| **Reserve Balls** • Damage: 7.5 • Cooldown: 10 Sec. | **Shutter Doors** • Damage: 8 • Cooldown: 10 Sec. | **Rough Energy** • Damage: 12.5 • Cooldown: 10 Sec. | **Fever Breaker** • Damage: 15 • Cooldown: 15 Sec. | **Door Guard** • Damage: 5 • Cooldown: 12 Sec. |
| **Lucky Volley** • Damage: 29 • Cooldown: 10 Sec. | **Lucky Rushdown** • Damage: 22.5 • Cooldown: 15 Sec. | **Overwhelming Luck** • Damage: 40 • Cooldown: 20 Sec. | **Energy Surge** • Damage: 20 • Cooldown: 25 Sec. | **Rhythm** • Damage boost • Cooldown: 8 Sec. |
**Restless Gambler** (100 HP) transforms luck into devastating damage. With their high damage output, they are a reliable choice for those who believe in the power of fortune.
Perfection

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
|---|---|---|---|---|
| **Stockpile** • Damage: 10 • Cooldown: 12 Sec. | **Soul Fire** • Damage: 10 • Cooldown: 12 Sec. | **Focus Strike** • Damage: 6 • Cooldown: 15 Sec. | **Body Repel** • Damage: 10 • Cooldown: 20 Sec. | **Self-Transfiguration** • Swap damage type • Cooldown: 0.25 Sec. |
| **Idle Transfiguration** • Damage: 15 • Cooldown: 15 Sec. | **Body Disfigure** • Based on Self Transfiguration • Cooldown: 15 Sec. | **Spike Wrath** • Damage: 25 • Cooldown: 25 Sec. | **Self-Embodiment of Perfection** • Damage: Instakill if close enough • Cooldown: 2 Min. | **Self-Transfiguration** • Same as base • Cooldown: 0.25 Sec. |
**Perfection** (100 HP) focuses on delivering direct, undodgeable damage. While not the highest in damage, their persistence and potential for an instakill make them a formidable opponent.
Ten Shadows

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
|---|---|---|---|---|
| **Rabbit Escape** • Damage: 14 • Cooldown: 18 Sec. | **Nue** • Damage: 16 • Cooldown: 20 Sec. | **Toad** • Damage: 8 • Cooldown: 15 Sec. | **Divine Dog** • Damage: 18 • Cooldown: 20 Sec. | **Lurking Shadow** • Untargetable mobility. • Cooldown: 10 Sec. |
| **Max Elephant** • Damage: 35 • Cooldown: 20 Sec. | **Great Serpent** • Damage: 31 • Cooldown: 25 Sec. | **Shadow Swarm** • Damage: 18 • Cooldown: 15 Sec. | **Mahoraga** • Summon the Opp Stoppa. • Cooldown: 2 Min. | **Lurking Shadow** • Same as base. • Cooldown: 10 Sec. |
**Ten Shadows** (85 HP) leverages their summons to control and outplay opponents. Mastering this **Character** requires skill, but once achieved, they become nearly unstoppable.
Switcher

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
|---|---|---|---|---|
| **Swift Kick** • Damage: 17 • Cooldown: 17 Sec. | **Brute Force** • Damage: 17.5 • Cooldown: 20 Sec. | **Pebble Throw** • Damage: 4 • Cooldown: 20 Sec. | **Elbow Drop** • Damage: 10 • Cooldown: 22 Sec. | **Boogie Woogie** • Teleport • Cooldown: 2, 5 or 10 Seconds |
| **Idol’s Debut** • Damage: 30 • Cooldown: 17 Sec. | **Climax Jumping** • Damage: 43-45 • Cooldown: 22 Sec. | **Dreams** • Damage: 21 • Cooldown: 10 Sec. | **Brothers** • Damage: 70-80 • Cooldown: 45 Sec. | **Boogie Woogie** • Same as base. • No energy used. |
**Switcher** (100 HP) boasts high base damage and powerful burst abilities. Mastering their timing and teleportation can make you an unstoppable force on the battlefield.
Blood Manipulator

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
|---|---|---|---|---|
| **Piercing Blood** • Knockback • Cooldown: 15 Sec. | **Flowing Red Scale** • Damage: 10 • Cooldown: 12 Sec. | **Hardened Blood** • Block • Cooldown: 0-15 Sec. | **Blood Edge** • Damage: 15 • Cooldown: 13 Sec. | **Convergence** • Form Change. • Cooldown: 20 Sec. |
| **Slicing Exorcism** • Damage: 20 • Cooldown: 13 Sec. | **Wing King** • Damage: 30 • Cooldown: 16 Sec. | **Blood Rain** • Damage: 10-40 • Cooldown: 35 Sec. | **Plasma Wave** • Damage: 60 • Cooldown: 45 Sec. | **Convergence** • Uses HP. • Cooldown: 20 Sec. |
**Blood Manipulator** (100 HP) aims to stun opponents and chain combos to keep them down. Their blood sorcery is a powerful tool for dominating the battlefield.
Locust Guy

| Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
|---|---|---|---|---|
| **Clever** • Damage: 14 • Cooldown: 20 Sec. | **Black Mucus** • Damage: 8 • Cooldown: 30 Sec. | **Snapping Jaws** • Damage: 20 • Cooldown: 15 Sec. | **Wing Throw** • Damage: 10 • Cooldown: 15 Sec. | **Fluttering Pounce** • Air mobility. • Cooldown: 10 Sec. |
| **Direct Poison** • Damage: 9-90 • Cooldown: 20 Sec. | **None**. | **None**. | **None**. | **None**. |
**Locust Guy** (85 HP) is the simplest **Character** in *Jujutsu Shenanigans*, with only one **Awakening** move that is effective at close range. Currently, they rank as the least powerful **Character** in the game.
That concludes our **Jujutsu Shenanigans Character tier list and guide**. For additional resources to enhance your **Character**, be sure to check out our **Jujutsu Shenanigans Codes** article for freebies and goodies.
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