The BAFTA Games Awards concluded last night, celebrating excellence in the gaming industry. Among the top winners were Balatro, which clinched the Debut Game award, and Vampire Survivors, which was honored with the Best Evolving Game title. These wins are particularly noteworthy given the fierce competition from heavyweights like Diablo IV and Final Fantasy XIV Online.
While the BAFTA Games Awards may not boast the same level of global reach as Geoff Keighley's Game Awards, they are often regarded as more prestigious, if less flashy. One notable aspect of the BAFTAs is the absence of platform-specific categories, a decision that has sparked discussion. Since 2019, the awards have moved away from recognizing mobile games in dedicated categories, a shift that has been both praised and critiqued.
Luke Hebblethwaite, a member of the BAFTA games team, once explained that the organization believes games should be judged on merit regardless of platform. This perspective aims to level the playing field, allowing titles like Balatro and Vampire Survivors to compete directly with their console and PC counterparts. Both games have significantly benefited from their availability on mobile platforms, suggesting that the reach provided by mobile gaming can still lead to recognition at such high-profile events.
The absence of mobile-specific categories might raise concerns about visibility for mobile games. However, the success of Balatro and Vampire Survivors at the BAFTAs demonstrates that impactful games can still shine through, regardless of their platform. This approach by BAFTA encourages a holistic view of gaming, where the quality of the experience is the primary focus.
For those interested in delving deeper into the world of mobile gaming and beyond, consider tuning into the latest episode of the Pocket Gamer Podcast. Join me and Will as we explore the latest trends and discuss the implications of these prestigious awards on the mobile gaming landscape.

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