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Top 12 Multiclass Builds in Baldur’s Gate 3

By LoganApr 17,2025

Summary

  • Baldur's Gate 3 players can enhance their gameplay by exploring multiclass combinations, which allow for more versatile and powerful character builds.
  • Larian Studios is set to introduce 12 new subclasses, offering fresh gameplay dynamics for fans of the RPG.
  • Notable multiclass setups include the Lockadin Staple and God of Thunder, providing unique thematic and strategic advantages.

In Baldur’s Gate 3, players are immersed in a world governed by Dungeons & Dragons rules, enabling them to bring characters from their personal D&D campaigns to the vibrant realm of Faerun. The game challenges players with a Mindflayer invasion and the looming threat of an Illithid parasite that could transform them into Mindflayers. This urgency adds a thrilling time crunch to the quest of saving the Forgotten Realms and preserving their characters' identities.

The game's mechanics allow characters to stick to a single class or explore multiclassing for more flexible builds. Multiclass combinations offer a chance to harness the strengths of multiple D&D classes, crafting characters capable of tackling any challenge thrown their way.

Updated on January 13, 2025, by Rhenn Taguiam: With Larian Studios preparing to introduce 12 new subclasses, players eager for enhanced gameplay in Baldur's Gate 3 are in for a treat. These new options will undoubtedly inspire innovative and unique character builds. However, for those looking to dive into the game before these updates, exploring established multiclass setups could be immensely rewarding. The upcoming subclasses, such as the Swashbuckler and Oath of Conquest, will likely reshape the multiclassing landscape. Among the current must-try setups are the Lockadin Staple, blending Paladin and Warlock, and the God of Thunder, merging Sorcerer and Cleric.

12 Lockadin Staple (Ancients Paladin 7, Fiend Warlock 5)

Enhance The Warlock’s Utility With All-Around Offense And Defense

Baldur's Gate 3, a faithful adaptation of the D&D 5e ruleset, offers players the chance to leverage potent multiclass builds like the Lockadin Staple. This build capitalizes on the synergies between the CHA-based Warlock and Paladin, enhancing the Warlock’s utility with the Paladin’s offensive and defensive capabilities.

The Lockadin Staple maximizes the Warlock’s damage and utility potential, bolstered by the Paladin’s Heavy Armor Proficiency and the powerful Divine Smite and Extra Attack features. The short-rest Spell Slots from the Warlock allow for frequent nova-ing with Divine Smites and the long-range effectiveness of Eldritch Blast.

Here’s how players can achieve this build:

Level Class Choice & Features Total Spells Available Level 1

Paladin 1: Oath of the Ancients Subclass

  • Divine Sense

  • Lay on Hands

  • Channel Oath: Healing Radiance

  • Channel Oath: 1

  • Lay on Hands: 3

Level 2

Paladin 2

  • Fighting Style: Great Weapon Fighting

  • Divine Smite

  • Channel Oath: 1

  • Lay on Hands: 3

  • Known Spells: 2 + CHA Mod

  • Spell Slots: 2 1st-Level

Level 3

Paladin 3

  • Divine Health

  • Channel Oath: Nature’s Wrath

  • Channel Oath: Turn the Faithless

  • Oath Spells: Speak with Animals, Ensnaring Strike

  • Channel Oath: 1

  • Lay on Hands: 3

  • Paladin Spells: 3 + CHA Mod

  • Paladin Spell Slots: 3 1st-Level

Level 4

Paladin 4

  • Choose Feat:

  • Channel Oath: 1

  • Lay on Hands: 4

  • Paladin Spells: 4 + CHA Mod

  • Paladin Spell Slots: 3 1st-Level,

Level 5

Paladin 5

  • Extra Attack

  • Oath Spells: Misty Step, Moonbeam

  • Channel Oath: 1

  • Lay on Hands: 4

  • Paladin Spells: 5 + CHA Mod

  • Paladin Spell Slots: 4 1st-Level, 2 2nd-Level

Level 6

Warlock 1: The Fiend Subclass

  • Pact Magic

  • Dark One’s Blessing

  • Channel Oath: 1

  • Lay on Hands: 4

  • Paladin Spells: 5 + CHA Mod

  • Paladin Spell Slots: 4 1st-Level, 2 2nd-Level

  • Warlock Spells: 2 Cantrips, 2 Spells

  • Warlock Spell Slots:1 1st-Level

Level 7

Warlock 2

  • Eldritch Invocation: Agonizing Blast

  • Eldritch Invocation: Repelling Blast

  • Channel Oath: 1

  • Lay on Hands: 4

  • Paladin Spells: 5 + CHA Mod

  • Paladin Spell Slots: 4 1st-Level, 2 2nd-Level

  • Warlock Spells: 2 Cantrips, 3 Spells

  • Warlock Spell Slots: 2 1st-Level

Level 8

Warlock 3

  • Pact Boon: Pact of the Blade

  • New Spell: Mirror Image

  • Channel Oath: 1

  • Lay on Hands: 4

  • Paladin Spell Slots: 4 1st-Level, 2 2nd-Level

  • Warlock Spells: 2 Cantrips, 4 Spells

  • Warlock Spell Slots: 2 2nd-Level

Level 9

Warlock 4

  • New Cantrip: Mage Hand

  • New Spell: Hold Person

  • Choose Feat: Great Weapon Master: All In

  • Channel Oath: 1

  • Lay on Hands: 4

  • Paladin Spell Slots: 4 1st-Level, 2 2nd-Level

  • Warlock Spells: 3 Cantrips, 5 Spells

  • Warlock Spell Slots: 2 2nd-Level

Level 10

Warlock 5

  • Eldritch Invocation: Fiendish Vigor

  • Deepened Pact

  • New Spell: Hunger of Hadar

  • Replace Spell: Counterspell

  • Channel Oath: 1

  • Lay on Hands: 4

  • Paladin Spells: 5 + CHA Mod

  • Paladin Spell Slots: 4 1st-Level, 2 2nd-Level

  • Warlock Spells: 3 Cantrips, 6 Spells

  • Warlock Spell Slots: 2 3rd-Level

Level 11

Paladin 6

  • Aura of Protection

  • Channel Oath: 1

  • Lay on Hands: 4

  • Paladin Spells: 6 + CHA Mod

  • Paladin Spell Slots: 4 1st-Level, 2 2nd-Level

  • Warlock Spells: 3 Cantrips, 6 Spells

  • Warlock Spell Slots: 2 3rd-Level

Level 12

Paladin 7

  • Aura of Warding

  • Channel Oath: 1

  • Lay on Hands: 4

  • Paladin Spells: 7 + CHA Mod

  • Paladin Spell Slots: 4 1st-Level, 3 2nd-Level

  • Warlock Spells: 3 Cantrips, 6 Spells

  • Warlock Spell Slots: 2 3rd-Level

11 God Of Thunder (Storm Sorcerer 10, Tempest Cleric 2)

Get Stronger Sorcerer Setups With The Cleric

The thematic elements and resistance advantages in Baldur's Gate 3 enable players to create symbolic builds like the God of Thunder, combining the Storm Sorcerer's innate power with the Tempest Cleric's combat-focused proficiencies.

While dipping into Cleric for just two levels might seem minor, it grants Heavy Armor and Martial Weapons Proficiency, crucial for this build. The real gem is Wrath of the Storm, offering a reaction that deals either 2d8 Lightning or Thunder Damage upon a failed DEX Save, akin to a reaction-based Divine Smite tailored for elemental damage. Additionally, the 2nd-Level Tempest Cleric feature, Destructive Wrath, allows players to maximize Thunder or Lightning Damage from spells using a Channel Divinity charge, perfect for nova-ing opponents with higher-level Sorcerer spells.

Here’s how players can achieve this build:

Level Class Choice & Features Total Spells Available Level 1

Sorcerer 1: Storm Sorcerer Subclass

  • Tempestuous Magic

  • New Cantrips: Mage Hand, Minor Illusion, Shocking Grasp, True Strike

  • New Spells: Magic Missile, Thunderwave

  • Total Sorcery Points: -

  • Sorcerer Spells: 4 Cantrips, 2 Spells

  • Sorcerer Spell Slots: 2 1st-Level

Level 2

Sorcerer 2

  • Create Spell Slot

  • Create Sorcery Point

  • Metamagic: Twinned Spell

  • Metamagic: Distant Spell

  • New Spell: Witch Bolt

  • Total Sorcery Points: 2

  • Sorcerer Spells: 4 Cantrips, 3 Spells

  • Sorcerer Spell Slots: 3 1st-Level

Level 3

Cleric 1: Tempest Domain Subclass

  • Heavy Armour, Martial Weapons Proficiency

  • Spellcasting

  • New Cantrips: Thunderwave, Fog Cloud, Guidance

  • Wrath of the Storm

  • Total Sorcery Points: 2

  • Sorcerer Spells: 4 Cantrips, 3 Spells

  • Sorcerer Spell Slots: 3 1st-Level

  • Cleric Spells: 3 Cantrips, 1 + WIS Mod

  • Cleric Spell Slots: 2 1st-Level

Level 4

Cleric 2

  • Channel Divinity: Turn Undead

  • Channel Divinity: Destructive Wrath

  • New Cantrip: Resistance

  • Total Sorcery Points: 2

  • Sorcerer Spells: 4 Cantrips, 3 Spells

  • Sorcerer Spell Slots: 3 1st-Level

  • Cleric Spells: 3 Cantrips, 2 + WIS Mod

  • Cleric Spell Slots: 3 1st-Level

Level 5

Sorcerer 3

  • New Spell: Scorching Ray

  • Metamagic: Quickened Spell

  • Total Sorcery Points: 3

  • Sorcerer Spells: 4 Cantrips, 4 Spells

  • Sorcerer Spell Slots: 4 1st-Level, 2 2nd-Level

Level 6

Sorcerer 4

  • Choose Feat: + 2 CHA (ASI)

  • New Cantrip: Ray of Frost

  • New Spell: Shatter

  • Total Sorcery Points: 5

  • Sorcerer Spells: 5 Cantrips, 5 Spells

  • Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level

Level 7

Sorcerer 5

  • New Spell: Lightning Bolt

  • Total Sorcery Points: 5

  • Sorcerer Spells: 5 Cantrips, 6 Spells

  • Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level

Level 8

Sorcerer 6

  • New Spell: Counterspell

  • Heart of the Storm, Heart of the Storm: Resistance

  • Learn Spells: Call Lightning, Sleet Storm, Gust of Wind, Create/Destroy Water, Thunderwave

  • Total Sorcery Points: 5

  • Sorcerer Spells: 5 Cantrips, 7 Spells

  • Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level

Level 9

Sorcerer 7

  • New Spell: Ice Storm

  • Total Sorcery Points: 5

  • Sorcerer Spells: 5 Cantrips, 8 Spells

  • Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-Level

Level 10

Sorcerer 8

  • Choose Feat: Ability Score Increase, Charisma

  • Total Sorcery Points: 5

  • Sorcerer Spells: 5 Cantrips, 9 Spells

  • Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level

Level 11

Sorcerer 9

  • New Spell: Cone of Cold

  • Total Sorcery Points: 5

  • Sorcerer Spells: 5 Cantrips, 10 Spells

  • Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 1 5th-Level

Level 12

Sorcerer 10

  • Metamagic: Subtle Spell

  • New Spell: Wall of Stone

  • Cantrip: Blade Ward

  • Total Sorcery Points: 6

  • Sorcerer Spells: 6 Cantrips, 11 Spells

  • Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 2 5th-Level

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