
Kingdom Come: Deliverance 2 has made a spectacular debut, surpassing $1 million in sales while earning widespread acclaim. Discover more about its record-breaking launch and a hidden easter egg that players uncovered.
Kingdom Come: Deliverance 2's Record-Breaking Launch
Dominating Sales Charts and Winning Player Approval Across Platforms
Kingdom Come: Deliverance 2 has stormed onto the gaming scene with unprecedented success, achieving phenomenal sales numbers and glowing reviews across all platforms. Developer Warhorse Studios celebrated the milestone on Twitter (X), announcing over 1 million copies sold within 24 hours of its February 4, 2025 launch - significantly outpacing its predecessor's nine-day journey to the same achievement.
SteamDB reports KCD2 currently boasts 176,285 concurrent players, smashing the first game's peak of 96,069. The sequel now ranks #12 among all PlayStation titles in the U.S. PlayStation Store at time of publication.
OpenCritic awarded the game its prestigious "Mighty" designation with an 89 average score and 97% critic recommendation rate.
Creative Director Addresses Critical Feedback
Despite overwhelming praise from players and critics alike, KCD2 has faced some detractors. Creative Director Daniel Vávra took to Twitter (X) to discuss certain outlier reviews that diverged sharply from the game's otherwise stellar reception.
A handful of gaming publications rated KCD2 substantially lower than average, describing gameplay as cumbersome. These disparate scores impacted the game's aggregated OpenCritic rating. Vávra responded pointedly across multiple posts, questioning certain outlets' reviewing methodologies with noted sarcasm.
Conversations Continue Around Inclusive Content
Vávra has remained engaged with ongoing online debates regarding KCD2's inclusion of same-sex romance options. The director highlighted several Metacritic user reviews criticizing the game's "historical inaccuracy" due to LGBTQ+ representation, encouraging fans to submit authentic reviews and report suspicious activity.
He reiterated that all romantic content remains optional, emphasizing player agency in the medieval RPG. The open-world design provides complete freedom in shaping each individual gaming experience.
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