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Nightmare's Sleepwalk No More: Dead By Daylight Update

By AmeliaJan 25,2025

Nightmare

Dead by Daylight's The Nightmare Receives a Major Rework

Freddy Krueger, or The Nightmare, is getting a significant overhaul in an upcoming Dead by Daylight patch. Currently considered one of the weaker Killers, this rework aims to boost his competitiveness and better reflect his iconic abilities. The changes, detailed in the January 2025 Developer Update, focus on increased flexibility and more impactful power usage.

Key changes include the ability to seamlessly switch between Dream Snares and Dream Pallets, offering dynamic tactical options. Dream Snares are receiving a speed boost (12 m/s), the ability to traverse walls and stairs, and unique interactions depending on whether a Survivor is asleep or awake. Asleep Survivors will be hindered, while awake Survivors will have their sleep meter increased.

Dream Pallets are also being revamped. They can now be triggered to explode, inflicting damage on Survivors. The impact varies based on the Survivor's sleep state: injuring sleeping Survivors and increasing the sleep meter of awake Survivors.

Enhanced Teleportation and Dream World Dominance:

The Nightmare's teleportation abilities are getting a boost. He can now teleport to any generator (completed, blocked, or endgame) within the Dream World. Furthermore, he can now teleport directly to a Survivor actively healing, appearing within 12 meters. This creates a compelling reason for Survivors to utilize alarm clocks strategically, as healing in the Dream World reveals their location via Killer Instinct.

Add-On Adjustments and Unchanged Perks:

Several of The Nightmare's Add-Ons will be adjusted to encourage creative loadout choices. However, his perks (Fire Up, Remember Me, and Blood Warden) remain unchanged. While these perks aren't currently considered meta, this decision might reflect an effort to preserve Freddy Krueger's original design intent.

Complete Rework Notes:

  • [CHANGE] Activate ability to swap between Dream Snares and Dream Pallets.
  • [NEW] Dream Snares move at 12 m/s (5-second cooldown), traversing walls and stairs (but not ledges). Unique interactions with sleeping (4-second hinder) and awake Survivors (30-second sleep meter increase).
  • [NEW] Dream Pallets explode (1.5-second delay, 3-meter radius) upon activation. Hitting a sleeping Survivor inflicts injury; hitting an awake Survivor adds 60 seconds to their sleep timer.
  • [NEW] The Nightmare can teleport to any generator (completed, blocked, endgame) or healing Survivor in the Dream World (appearing within 12 meters). Teleporting near Survivors reveals them via Killer Instinct (8-meter radius, 15-second sleep meter increase).
  • [CHANGE] Teleport cooldown reduced from 45 to 30 seconds; cancellation removed.
  • [NEW] Healing Survivors in the Dream World are revealed via Killer Instinct (lingering 3 seconds after stopping).
  • [CHANGE] Sleeping Survivors can use any Alarm Clock to wake up.
  • [NEW] Alarm Clocks have a 45-second cooldown after use.

These changes promise a more powerful and strategically diverse Nightmare, ready to compete effectively within Dead by Daylight's current meta. While the exact release date remains unannounced, these mechanics are currently implemented in the Public Test Build (PTB).

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