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Top Civilizations for Blazing Science Victories in Civ VI

By CalebFeb 11,2025

Top Civilizations for Blazing Science Victories in Civ VI

Civ 6: Conquer the Tech Tree with These Leaders for a Speedy Science Victory

Civilization 6 offers three victory paths, but a swift Science victory can be surprisingly achievable with the right leader. While many civilizations excel at technological advancement, some stand out as particularly adept at rapidly climbing the tech tree. This guide highlights four leaders who can secure a quick Science victory in Civ 6, emphasizing strategic city placement and bonus utilization.

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Seondeok - Korea

Leverage Seowons and Governor Promotions for Exponential Science Growth

Seondeok's Leader Ability: Hwarang: Each Governor promotion provides +3% Culture and Science to their assigned city.

Korea's Civ Ability: Three Kingdoms: Farms gain +1 Food and Mines gain +1 Science for each adjacent Seowon.

Unique Units: Hwacha (Renaissance Ranged unit), Seowon (Campus replacement, +4 Science, -2 Science for adjacent Districts)

Seondeok's strategy hinges on efficient Seowon placement and maximizing Governor promotions. Early expansion is key, utilizing Magnus' promotion (preventing population loss when creating Settlers) for rapid city growth. Prioritize Civics unlocking Governor titles to boost Science and Culture. Strategically position Seowons at least two tiles from city centers, adjacent to future Mines, exploiting Korea's bonus to maximize Science output. This rapid early expansion and optimized Seowon placement will quickly outpace other civilizations.

Lady Six Sky - Maya

Master Observatory Placement for Maximum Science Yield

Lady Six Sky's Leader Ability: Ix Mutal Ajaw: Cities within 6 tiles of the capital receive +10% to all yields and a free Builder upon founding; cities beyond 6 tiles suffer -15% yields.

Maya's Civ Ability: Mayab: No Housing from Fresh Water or Coastal cities; instead gain +1 Amenity per adjacent Luxury Resource. Farms gain +1 Housing and +1 Production when adjacent to an Observatory.

Unique Units: Hul'che (Ancient Ranged unit), Observatory (+2 Science from Plantation adjacency bonus, +1 from Farms)

Lady Six Sky's ability necessitates a clustered empire within a 6-tile radius of the capital. Early expansion, leveraging Magnus' promotion, is crucial to establish several cities within this radius. Place Observatories strategically next to Plantations or Farms to maximize adjacency bonuses. Careful city placement and optimized Observatory locations are paramount for a rapid Science victory.

Peter - Russia

Exploit Trade Routes for Science Acquisition

Peter's Leader Ability: The Grand Embassy: Trade routes with other civilizations yield +1 Science and +1 Culture for every 3 Technologies or Civics they possess that Russia lacks.

Russia's Civ Ability: Mother Russia: Gain 5 extra tiles when founding a city; Tundra tiles grant +1 Faith and +1 Production. Units are immune to Blizzards; enemy civilizations suffer double penalties within Russian territory.

Unique Units: Cossack (Industrial Era), Lavra (Replaces Holy District; expands by 2 tiles in the nearest city when a Great Person is spent there)

Peter, a well-rounded leader, excels at both Culture and Science. His ability to gain Science through trade routes ensures consistent technological progress. Early expansion is crucial, leveraging Russia's increased founding range. Focus on building Campuses near mountains and enhancing trade capabilities with Currency Exchange and Harbor Districts to maximize Science and Culture gains from trade routes.

Hammurabi - Babylon

Conquer the -50% Science Penalty Through Rapid Expansion

Hammurabi's Leader Ability: Ninu Ilu Sirum: Building any District (except Government Plaza) grants the cheapest building for that district for free, plus a free Envoy.

Babylon's Civ Ability: Enuma Anu Enlil: Eurekas instantly unlock Technologies, but Science output is reduced by 50%.

Unique Units: Sabum Kibittum (Ancient Melee unit), Palgum (+2 Production and +1 Housing, +1 Food for all adjacent Fresh Water tiles)

Hammurabi's -50% Science penalty is offset by rapid expansion and strategic Eureka exploitation. Early game focus should be on triggering Eurekas through diverse activities, rather than direct Science production. Prioritize Currency, Production, and city growth. Use Spies to accelerate Eureka progress. By the Classical Era, establish numerous cities with Campuses, leveraging free buildings to maximize Science output. Maintain a balance between Eureka exploitation and Science production for a powerful late-game advantage.

By mastering these strategies, you can significantly accelerate your technological advancement and secure a decisive Science victory in Civilization 6. Remember, strategic planning and efficient resource management are key to success.

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