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Summary
- The Gloomstalker Assassin build excels in delivering physical damage and offers versatility in combat scenarios.
- Dexterity is crucial for both Rangers and Rogues, while Wisdom is vital for the Ranger's spellcasting abilities.
- Select racial abilities, backgrounds, and gear that enhance Dexterity, Wisdom, or Constitution to optimize your character.
Multiclassing in Baldur's Gate 3 enhances the joy of creating unique, customized characters. The combination of Ranger and Rogue, particularly with the Gloomstalker and Assassin subclasses, creates a formidable force on the battlefield.
Both classes rely heavily on Dexterity for their primary abilities and excel in skills like Stealth, lockpicking, and disarming traps, making them versatile members of any party. Rangers bring additional weapon skills and support spells to the table, while Rogues offer powerful melee capabilities. Together, their Stealth prowess is unmatched.
Updated on December 24, 2024, by Kristy Ambrose: While Larian Studios has confirmed no DLCs or sequels for BG3, the upcoming Patch 8 in 2025 will introduce new subclasses, opening up fresh avenues for creative and powerful character builds. For the Ranger and Rogue multiclass, Dexterity remains the key ability score, but don't overlook the importance of Wisdom for the Ranger's spellcasting. Additionally, consider your choices in Backgrounds, Feats, weapons, and Gear to fully realize your character's potential.
The Gloomstalker Assassin Build
Savage & Stealthy Damage In Any Environment
- A blend of a dedicated hunter and a vicious killer, this build crafts a lethal survivalist and hardened mercenary.
The Gloomstalker Assassin excels in dealing physical damage, whether in melee or at range. Both Rogues and Rangers are equally effective at close quarters and from a distance, depending on the specific build, including chosen skills, abilities, and gear.
Rogues and Rangers share key attributes such as Stealth, Sleight of Hand, and proficiency in Dexterity, making them a natural fit for a multiclass build. Rangers also have access to support spells, and certain races can add Cantrips, allowing for some spellcasting capabilities within this build.
Ability Scores
Dexterity For Rogues, Wisdom For Rangers
- Prioritize physical damage and resilience, but maintain some spellcasting potential.
Both the Ranger and Rogue classes prioritize Dexterity as their most important statistic. For the Ranger, Wisdom is the spellcasting modifier, while Rogues use Dexterity.
- Dexterity: Essential for both classes, it affects Sleight of Hand, Stealth, and weapon proficiency.
- Wisdom: Crucial for Perception checks and the Ranger's spellcasting accuracy, especially for healing or removing curses.
- Constitution: Important for increasing hit points, given this build's combat focus.
- Strength: Less critical, but can be boosted for melee-focused builds.
- Intelligence: Typically a "dump stat" for Rangers and Rogues, as it's linked to arcane spellcasting.
- Charisma: Not a priority, though creative players might find ways to utilize it effectively.
Race
| Race | Subrace | Abilities |
|---|---|---|
| Drow | Lloth-Sworn | Superior Darkvision, Drow Weapon Training, Fey Ancestry, and spells like Faerie Fire and Darkness. Typically evil-aligned. |
| Seldarine | Same racial abilities as Lloth-Sworn, but with a different moral alignment. | |
| Elf | Wood Elf | Enhanced Stealth, increased movement speed, Elven Weapon Training, Darkvision, and Fey Ancestry. Ideal for this multiclass build. |
| Half-Elf | Drow Half-Elf | Combines Drow and human traits, including better weapon and armor proficiency with Civil Militia. Retains some elvish casting powers. |
| Wood Half-Elf | Elven Weapon Training and Civil Militia, offering more gear options and versatility in party roles. | |
| Human | na | Civil Militia Feat, increased movement speed, and carrying capacity. |
| Githyanki | na | Improved movement speed, access to spells like Enhanced Leap and Misty Step, and Martial Prodigy for armor and weapon proficiencies. |
| Halfling | Lightfoot | Brave, Halfling Luck, and advantage on Stealth checks. |
| Gnome | Forest | Speak with Animals, improved Stealth abilities, leaning more towards the Ranger side. |
| Deep | Superior Darkvision and Stone Camouflage, granting advantage on Stealth checks. |
Backgrounds
The Ranger Rogue Connection
- A blend of wilderness survival, animal affinity, and living on society's fringes.
| Background | Skill | Description |
|---|---|---|
| Outlander | Athletics, Survival | Ideal for Rangers, representing a life raised in isolation and frequent wilderness travel. |
| Charlatan | Deception, Sleight of Hand | An upper-class criminal with charm and guile rather than violence or intimidation. |
| Soldier | Athletics, Intimidation | Represents a disciplined Ranger or a patient Rogue, perhaps with a background in the military or militia. |
| Folk Hero | Animal Handling, Survival | Suitable for the gritty hero archetype common in legends, fitting both Rogues and Rangers. |
| Urchin | Sleight of Hand, Stealth | Typical for Rogues, indicating an early start to a life of thievery. |
| Criminal | Deception, Stealth | Common for Rogues but also applicable to Rangers working in urban environments. |
Feats And Related Scores
The Finer Details Of A Unique Build
- With 12 levels, you can select six Feats for your multiclass character.
When choosing your multiclass levels, ensure you reach at least 3rd level in both Ranger and Rogue to access their subclasses. A possible distribution is 10 levels in Ranger and 3 in Rogue.
| Feat | Description |
|---|---|
| Ability Score Improvement | Increase one Ability Score by 2 or two by 1, enhancing Dexterity and Wisdom. |
| Alert | Prevents being Surprised and adds a +5 bonus to Initiative rolls. |
| Athlete | Increase Dexterity or Strength by 1, reduce recovery time from Prone, and increase Jump distance. |
| Crossbow Expert | Essential for ranged builds, removes Disadvantage on melee attacks with crossbows and extends Gaping Wounds duration. |
| Dual Wielder | Wield two non-Heavy weapons simultaneously and gain a +1 to AC while doing so. |
| Magic Initiate: Cleric | Adds a few support or healing spells from the Cleric spellbook to the Ranger's arsenal. |
| Mobile | Increases movement speed by 10, bypasses Difficult Terrain with Dash, and avoids provoking Attacks of Opportunity in melee combat. |
| Resilient | Increase any Ability by 1 and gain Proficiency in that Ability's Saving Throws. |
| Spell Sniper | Enhances spellcasting at various ranges, offering a selection of cantrips that use Wisdom or Dexterity as their casting modifier. |
Gear Recommendations
Anything That Buffs Dexterity, Wisdom, Or Constitution
- Assassin Gloomstalkers can equip a variety of gear, from regular clothing to medium armor, depending on the build.
While Rogues are limited to clothing and specific weapons, Rangers have no such restrictions.
- Nimblefinger Gloves boost Dexterity by 2 for Halflings or Gnomes.
- The
Helmet Of Autonomy grants proficiency in Wisdom saving throws. - The
Darkfire Shortbow provides Fire and
Cold Resistance, and the ability to cast Haste once per Long Rest.
Acrobat Shoes offer a bonus to Dexterity saving throws and the Acrobatics Feat.- The
Graceful Cloth increases Dexterity by +2 and grants the Cat's Grace ability.
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