
Mountaintop Studios has announced the closure of their tactical FPS game, Spectre Divide, just six months after its launch. The game failed to meet the company's financial expectations and will be going offline within the next 30 days. Here’s a detailed look at the reasons behind the shutdown and the implications for the studio.
Spectre Divide Will Go Offline in 30 Days
Spectre Divide, which launched its Season 1: Flashpoint, did not achieve the necessary player engagement and revenue to sustain operations. On March 13, the game's official Twitter (X) account shared the news with fans, signaling the end of the game's journey.
Mountaintop Studios CEO Nate Mitchell expressed gratitude for the support received but acknowledged the shortfall in success. "It’s been two weeks since we launched Spectre Divide Season 1: Flashpoint," Mitchell stated. "We’re incredibly grateful for the positivity and support that you’ve shown over that short time. Unfortunately, the Season 1 launch hasn’t achieved the level of success we needed to sustain the game and keep Mountaintop afloat."
Despite an initial surge with over 400,000 players and a peak concurrent player count of around 10,000 across all platforms, the game struggled to maintain active players and generate sufficient income.

The Verge reported in December 2024 that Mountaintop Studios was facing financial difficulties, with the console launch and Season 1 being their last-ditch effort to revive the game. Game Director Lee Horn noted that server issues at launch hampered the game's momentum. Mitchell added, "If they aren’t into season one, the way we hope they are, we’ll have to take a hard look at if we should keep going on as we are, or if players are telling us this isn’t what we want."
The studio plans to disable new purchases and refund money spent since the Season 1 relaunch, with more details to be announced soon.
Spectre Divide Shutting Down Despite Raising $30 Million Last Year

The closure of Spectre Divide is surprising, especially after Mountaintop Studios raised $30 million in funding last year from top investors like Anthos Capital, RX3 Growth Partners, and A16Z GAMES, among others. Despite this significant investment, the game and the studio could not thrive.
Mitchell explained the efforts to keep the game alive, saying, "We pursued every avenue to keep going, including finding a publisher, additional investment, and / or an acquisition. In the end, we weren’t able to make it work. The industry is in a tough spot right now."
He further elaborated on their vision, "We wanted to deliver something innovative and original in a crowded genre that would bring friends together around unforgettable moments. We shook up the format, created a fresh art style and universe, and partnered with some of our heroes. All of us knew from the beginning that the odds were against us, but that’s what we signed up for. It was never a surefire bet. We did it anyway."
Spectre Divide joins the ranks of other live-service games that have failed, such as Multiversus, Babylon’s Fall, Concord, and cancelled projects like The Last of Us Online and the reported God of War live service game.
Mountaintop Studios Closing Within The Week

Mountaintop Studios will cease operations by the end of the week due to exhausted funding. Mitchell confirmed, "Since the PC launch, we stretched our remaining capital as far as we could, but at this point, we’re out of funding to support the game. This means Mountaintop will be closing its doors at the end of this week."
Latest Downloads
Downlaod
Top News