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Attack on Titan Revolution Update 3 Takes Aim at Bug and Balance Fixes

By VioletFeb 19,2025

Attack on Titan Revolution Update 3: A Foundation for Future Improvements

Roblox's Attack on Titan Revolution receives Update 3, delivering a significant wave of quality-of-life enhancements, balance adjustments, and bug fixes. While lacking a single, groundbreaking feature, the numerous smaller improvements contribute to a smoother, more polished experience.

Attack on Titan Revolution Update 3: Bug and Balance Fixes Pave the Way for Future Content.

Notable changes include the introduction of a Winter Tokens event, new auras for the Armored Titan raid, and the integration of Roblox chat into the main 2D lobby. Bug fixes address various issues, such as erratic Titan behavior (including the infamous T-posing), skill malfunctions affecting Charge and Founder's Will, and Thunderspear adjustments.

Update 3 tackles numerous long-standing problems, but focuses less on substantial content additions. This foundational update follows closely on the heels of the content-rich 2.5 update, which introduced the Armored Titan Raid and Thunderspears.

For players seeking to maximize their in-game experience, a comprehensive list of active codes is available here. The complete patch notes are detailed below:

Attack on Titan Revolution Update 3 Patch Notes

2x Winter Tokens Event

Quality of Life Improvements:

  • Roblox chat implemented in the central 2D lobby.

  • Added impact frames and sound effects to "Founder's Vengeance" skill.

  • Two new auras added to the Armored Titan raid ("Abyss" - Epic, "Digital Fracture" - Legendary).

  • New refill icon introduced.

  • Optimized streaming properties for improved performance on lower-end devices.

  • Map lighting changed from "Future" to "ShadowMap" for enhanced performance on lower-end devices.

  • "Gameplay Paused" notification disabled.

  • "Armored Titan Raid" cosmetic items (Marleyan Patch, Young Reiner's Attire) are now sellable for gems.

  • Grammar corrections in streak message.

    Revamped Cutscene Handler:

  • General fixes implemented; all starting cutscenes are synchronized.

  • Cutscenes automatically skipped if loaded after another player has already loaded them.

  • Skip button functionality improved.

    Thunderspear Questline Framework Changes:

  • Fixed issue where boxes remained after shifting/ejecting.

  • Resolved continuous supply objective issue after completion.

  • Retrieving a box now grants +1 quest progress to the individual player, not the entire mission team.

  • Supply mission boxes now spawn in random locations.

  • Questline no longer initiates in missions unless the player is Prestige 1 or higher.

  • Fixed missing cart on the convoy horse in the outskirts spears quest.

    Balance Adjustments:

  • Boss Titan raid damage buffed by 5.0% per difficulty.

  • "Oddball" modifier now increases objective damage.

  • "Duckers" Titan variation now only spawns in Hard+ difficulty.

  • "Ragers" Titan variation now only spawns in Severe+ difficulty.

  • "Leaders" Titan variation now only spawns in Aberrant difficulty.

  • "Emperor's Key" cost reduced from 3,499 Gems to 2,999 Gems.

  • "Battlepass XP" gain increased upon mission completion.

    Mission Adjustments:

  • Base chance of receiving a perk on Titan kill increased in each difficulty (now also affected by luck multiplier).

  • Perk rarity chances adjusted in each difficulty.

  • Difficulty drop chances (scrolls/serum) modified.

  • Luck multiplier formula revamped (uses cumulative frequency).

  • Objective mission end rewards adjusted (luck multiplier increased by 1.2x for gaining perks).

    Raid Adjustments:

  • Item chances adjusted in each difficulty.

  • Fixed issue where "Armored Serum" bypassed the maximum serum cap.

  • Luck multiplier formula revamped (uses cumulative frequency).

    Thunderspear Adjustments:

  • M1 falloff damage increased.

  • Detonation range nerfed by 5.0%.

  • Self-damage explosion radius range nerfed.

  • Refill count nerfed by 1 in missions and 3 in raids.

    Reiss Family Buffs:

  • "Command" skill now affected by "Tactician" memory and "Font of Inspiration" perk.

    Fritz Family Buffs:

  • "Founder's Will" duration increased (10s > 20s in shifter form, 15s > 20s).

  • "Founder's Will" now affected by "Tactician" memory.

  • "Founder's Will" now buffs Skill Cooldown Reduction, Injury Chance Reduction, Shifter M1 Speed, Swing Duration, and Blast Radius.

  • "Founder's Will" cooldown increased (45s > 90s).

  • "Founder's Vengeance" now grants +1 extra shift and maximum ODM/TS resources.

  • "Founder's Vengeance" now provides 13s of invincibility frames after the revive animation.

  • "Furyforge" memory nerf reverted (0.3% > 0.4% DMG per 1.0% health lost).

  • "Maximum Firepower" perk buffed (All TS Stats increase by 5.0% > 7.5%).

  • "Everlasting Flame" perk changed (no longer increases "Swing Duration" for Blades, only affects "Blast Radius" for Spears).

  • "Explosive Fortune" perk added (Conservation Chance increases by 10.0% > 15.0%, 5.0% > 7.5% chance to regain 1 Spear per kill).

    Armored Titan Shifter (VEVO) Adjustments:

  • Courage: Shield gain removed upon expiry instead of gradual loss.

  • Charge: Now deals tick damage similar to roar.

  • Earth Breaker: Cooldown (40 -> 35), Damage Base (30.5% > 100.0%), Damage Growth (5.5% > 10.0%).

  • Heavy Attack: Proper Area of Effect implemented.

  • Passive: Reworked similarly to boxing mastery, scaling with Damage Reduction.

  • Phase Shift: Can now be toggled on and off when re-using the skill; Cooldown (99 -> 25).

  • Titan Toss: Miss Cooldown (6.5 -> 4), Stage 2 Cooldown (2 -> 1).

    Bug Fixes:

  • Resolved issue where Titans would T-pose after hitting a building.

  • Fixed shifting damage conversion issue with spears equipped.

  • Fixed Thunderspears getting stuck on invisible hitboxes.

  • Fixed Thunderspears failing to kill Titans if the player dies.

  • Fixed Thunderspears sometimes missing Colossal Titans.

  • Dying to one's own Thunderspear while grabbed now causes the Titan to release.

  • Fixed "Founder's Will" skill breaking hooks/gas if used before proper load-in.

  • Fixed "Flame Rhapsody" perk not applying maximum crit chance correctly.

  • Fixed uninteractable chest/reward screen after shifting/ejecting.

  • Fixed Female Titan's roar effect being permanently visible during shifting/ejecting on the Guard mission.

  • Fixed ability to fling Escort mission objectives by standing in front of the horse(s).

  • Fixed missing blades/spears buttons in equipment screen on mobile devices.

  • Fixed Titans not attacking players standing directly beneath them.

  • Fixed hook assist breaking and preventing attachment to objects.

  • Fixed ability to double boost on mobile during refills.

  • Fixed Shifter skills not hitting Titan napes correctly.

  • Fixed being flung when picking up a Titan.

  • Fixed follow rewards breaking UI.

  • Fixed gems not stacking correctly with "Gem Fiend" memory and "Fritz" family.

  • Fixed getting stuck in the air after using Thunderspear cutscene skills or "Chaos" skill.

  • Fixed hit inconsistencies with ODM/Shifter M1s based on hit speed.

  • Fixed "Charge" skill flinging the Armored Titan raid boss.

  • Fixed "Charge" skill getting stuck on random objects.

  • Fixed inability to kill ice burst Titans with "Toss" skill.

  • Fixed clothing collision issues with avatars.

  • Fixed "Peerless Commander" perk.

  • Fixed loss of streak if the warning was on screen, the player shifted, and then disconnected/left.

    Armored Raid Revamp:

  • Boss punches/skills can now damage objectives.

Phase 1:

  • Defend 1 (Hard) / 2 (Severe) / 3 (Aberrant) boats to ensure their escape.

  • Raid automatically fails if 1 (Hard) / 2 (Severe/Aberrant) boats are destroyed before reaching the finish line.

  • Armored Titan boss has "Armor" penetrable during this phase to deal damage before Phase 2.

  • "Armor" has 20.0% base DMG RESISTANCE, increasing to 50.0% based on remaining armor.

  • Soft cap prevents the Armored Titan from falling below 75.0% HEALTH. Phase 2:

  • Armored Titan shifts, gaining increased speed and damage; any remaining shield is lost.

  • Damage dealt to the shield in Phase 1 converts to a higher damage multiplier in Phase 2 (+1.0% damage per 2.0% shield lost).

  • Defeat the Armored Titan while fighting waves of Titans.

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