Elden Ring: Nightreign removes the in-game messaging feature, a departure from previous FromSoftware titles. Project director Junya Ishizaki explained this decision, citing the game's shorter, approximately forty-minute play sessions. The limited playtime doesn't allow sufficient opportunity for players to leave or read messages.
This change is noteworthy given the prominent role messaging has played in enhancing player interaction and enjoyment in past FromSoftware games. However, the developers deemed the feature unsuitable for Nightreign's design.
Nightreign stands as a separate adventure, unconnected to Elden Ring's main storyline, to preserve the integrity of the original. It promises a fresh experience filled with unique challenges and encounters, while retaining the atmospheric depth and complexity characteristic of the Elden Ring universe.