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Stalker 2 Quest Guide: "In the Name of Science" Revealed

By JoshuaFeb 06,2025

Stalker 2: Heart of Chornobyl's "In the Name of Science" Side Quest: A Complete Guide

Following the Visions of Truth main mission and a call from Dr. Shcherba, players embark on the "In the Name of Science" side quest in Stalker 2. This quest involves locating electronic collars from various mutants, leading to crucial choices impacting the outcome.

Locating the Electronic Collars

This mission begins with retrieving five electronic collars from specific locations:

Region Collar Location Mutant Type
Garbage The Brood Snork
Wild Island Boathouse Psy Bayun
Zaton Hydrodynamics Lab Controller
Malachite Brain Scorcher Location Brain Scorcher
Red Forest Containers Pseudogiant

Collar Locations Map

Return the collars to Shcherba at the Roofed Warehouse in the Chemical Plant. If you've previously collected and sold collars, the quest might bug. Use the console command "XEndQuestNodeBySID E08_SQ01_S2_SetJournal_WaitForSherbaCall_Finish_Pin_0" to proceed.

The Jamming Device: Disable or Recalibrate?

After delivering the collars, Shcherba reveals a signal jamming their function. You must investigate and choose between disabling or recalibrating the jamming device located in the Storage on the Hill.

Jamming Device Location

  • Disable/Destroy the Jammer (Recommended): This advances the quest, rewards coupons, and leads to a bloodsucker encounter and a further choice.
  • Recalibrate the Jammer: Rewards coupons from Dvupalov and concludes the quest.

The Final Confrontation: Kill or Spare Shcherba?

Disabling the jammer leads to Shcherba contacting Skif, sending coupons, and promising future assistance. The objective changes to "Wait for your reward from Shcherba." Progress can be expedited using the console command "XStartQuestNodeBySID E08_SQ01_S3_Technical_SherbaInvitedToLab."

Shcherba's subsequent call leads to a trap, PSI-radiation exposure, and a confrontation. Drinking the Magic Vodka provided by Dvupalov negates the radiation effects. Escape the room, eliminate three bloodsuckers, and confront Shcherba.

The choice is yours: kill Shcherba or let him go. Both yield the same rewards (a Gauss Gun and the "On a Leash" trophy), but sparing Shcherba maintains positive relations with the scientists.

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