Mastering the Elements in Ninja Time: A Comprehensive Guide and Tier List
In Ninja Time, elemental mastery is paramount to unlocking your ninja's full potential. Each element offers unique, powerful abilities; wield Fire for devastating attacks or harness Wind for swift maneuvers. This guide and tier list will help you choose the best element for your playstyle.
Recommended Videos Ninja Time Elements Tier List

Ice and Fire are considered the top-tier elements in Ninja Time, boasting versatility. Ice excels at crowd control, while Fire delivers significant ranged damage. Earth and Lightning are excellent starting points for new players due to their ease of use and consistent damage output.
Ninja Time Elements List
| Elements | Description |
|---|---|
![]() Ice | A top-tier element specializing in crowd control and powerful damage bursts. |
![]() Fire | A high-damage element ideal for ranged attacks. |
![]() Lightning | A powerful element emphasizing speed and crowd control. |
![]() Wind | A strong element focused on ranged attacks and evading enemies. |
![]() Earth | A solid element providing crowd control, high defense, and substantial health. |
![]() Water | An element centered around crowd control and enemy evasion. |
While all elements possess strengths, Ice stands out as exceptionally potent due to its unique nature and lower spawn rate (5%). For beginners, Lightning or Fire are recommended for their damage and utility.
Detailed Elemental Abilities
Below is a breakdown of each element's abilities, detailing their powers and effects:
Ice Element Abilities
| Ability | Description |
|---|---|
| Ice 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 10 per needle, +1 per mastery level (Ninjutsu/Ice) •Cooldown: 6 seconds •Chakra Cost: 15 Chakra |
| Ice 2 | •Requirement: Ninjutsu: 3 •Damage: Base Damage: 20, +6 per mastery level (Ninjutsu/Ice), +1 second freeze •Cooldown: 13 seconds •Chakra Cost: 45 Chakra |
| Ice 3 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 25, +8 per mastery level (Ninjutsu/Ice), +3 seconds freeze, Defense Break •Cooldown: 18 seconds •Chakra Cost: 35 Chakra |
| Ice 4 | •Requirement: Ninjutsu: 10 •Damage: Base Damage: 30, +10 per mastery level (Ninjutsu/Ice), +2 seconds freeze •Cooldown: 15 seconds •Chakra Cost: 50 Chakra |
| Ice 5 | •Requirement: Ninjutsu: 15 •Damage: Base Damage: 65, +8 per mastery level (Ninjutsu/Ice), +2 seconds freeze •Cooldown: 25 seconds •Chakra Cost: 75 Chakra |
| Ice 6 | •Requirement: Ninjutsu: 20 •Damage: Base Damage: 3 per hit, +0.8 per mastery level (Ninjutsu/Ice) •Cooldown: 30 seconds •Chakra Cost: 100 Chakra |
Fire Element Abilities
(Table similar to Ice, detailing Fire abilities)
Lightning Element Abilities
(Table similar to Ice, detailing Lightning abilities)
Wind Element Abilities
(Table similar to Ice, detailing Wind abilities)
Earth Element Abilities
(Table similar to Ice, detailing Earth abilities)
Water Element Abilities
(Table similar to Ice, detailing Water abilities)
Rerolling Elements

To reroll elements, access the 'Spin' button on the main menu. This will take you to a slot machine-like screen where you can reroll elements, families, and clans. Use your spins wisely, as they are limited and difficult to obtain.
This guide provides a complete overview of Ninja Time's elements. For further information, consult our guides on Families and Clans.






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