Building on the monumental success of Monster Hunter World, Capcom is revolutionizing the series with Monster Hunter Wilds.
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Reimagining the Hunt: A Seamless Open World
Capcom's ambitious Monster Hunter Wilds reimagines the franchise, immersing players in a dynamic, interconnected world with a living, evolving ecosystem.
In a Summer Game Fest interview, producer Ryozo Tsujimoto, executive director Kaname Fujioka, and director Yuya Tokuda detailed Wilds' transformative features, emphasizing seamless gameplay and a responsive environment.
Like previous entries, players are hunters exploring uncharted territory, encountering new creatures and resources. However, the Summer Game Fest demo showcased a radical departure from the series' mission-based structure. Wilds presents a boundless open world for exploration, hunting, and environmental interaction.
"Seamlessness is a core design principle for Monster Hunter Wilds," Fujioka stated. "We aimed to create detailed, immersive ecosystems demanding a seamless world brimming with freely huntable monsters."
A Dynamic, Living World
The demo featured desert settlements, diverse biomes, a variety of monsters, and NPC hunters. This new approach grants players unprecedented freedom in target selection and actions, eliminating time constraints for a more fluid hunting experience. Fujioka stressed the importance of world interaction: "We focused on interactions like monster packs pursuing prey and their conflicts with human hunters. These characters exhibit 24-hour behavior patterns, creating a more dynamic and organic feel."
Monster Hunter Wilds also boasts real-time weather changes and fluctuating monster populations. Director Yuya Tokuda explained the technological advancements enabling this dynamic world: "Creating a massive, evolving ecosystem with more monsters and interactive characters was a significant challenge. Environmental changes occur concurrently—something previously unattainable."
The success of Monster Hunter World provided invaluable lessons shaping Wilds' development. Producer Ryozo Tsujimoto highlighted the importance of a global perspective: "We approached Monster Hunter World with a global mindset, prioritizing simultaneous worldwide release and extensive localization. This global approach helped us cater to players unfamiliar with the series or long-time fans returning to the hunt."
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