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CIV 7 UI: Hype or Hate? Experts Answer

By SamuelFeb 20,2025

Is Civilization VII's UI Really That Bad? A Critical Assessment

Is Civ 7's UI as Bad as They Say?

Civilization VII's Deluxe Edition launched recently, and online discussions are buzzing about its user interface (UI) and other shortcomings. But is the UI truly as flawed as many claim? Let's examine the game's UI elements and determine if the criticism is justified.

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Analyzing Civilization VII's UI

Is Civ 7's UI as Bad as They Say?

Early impressions of Civ VII, especially its UI, have been mixed. While it's easy to join the chorus of criticism, a more objective evaluation is needed. We'll break down the UI piece by piece, comparing it to the criteria of a well-designed 4X game interface.

Key Elements of a Successful 4X UI

Is Civ 7's UI as Bad as They Say?

While some argue for objective standards in 4X UI design, the reality is more complex. A UI's effectiveness depends on the game's style, goals, and context. However, certain design principles consistently contribute to positive user experiences. Let's use these principles to evaluate Civ VII's UI:

Information Hierarchy

Is Civ 7's UI as Bad as They Say?

A good UI prioritizes important information. Frequently used resources and mechanics should be readily accessible, while less critical features can be nested within menus. The UI shouldn't display everything at once, but it should organize information logically.

Against the Storm offers a strong example. Building info menus use tabs to organize actions by frequency of use, prioritizing common actions over less frequent ones.

Civ VII's resource summary menu displays resource allocation, separating income, yields, and expenses. It provides city-by-city breakdowns, but lacks granular detail regarding specific districts or hexes contributing to yields. Expense breakdowns are also limited. While functional, it could benefit from increased specificity.

Is Civ 7's UI as Bad as They Say?

Visual Indicators

Is Civ 7's UI as Bad as They Say?

Effective visual indicators (icons, colors, overlays) convey information quickly and intuitively. Stellaris' Outliner, for instance, uses icons to show the status of survey ships.

Civ VII uses iconography and numerical data for resources. The tile yield overlay, settlement overlay, and settlement expansion screen are effective. However, the absence of certain map lenses from Civ VI (e.g., appeal, tourism) is a point of contention. The lack of customizable map pins is also criticized. While not terrible, there's room for improvement.

Is Civ 7's UI as Bad as They Say?

Search, Filtering, and Sorting

Is Civ 7's UI as Bad as They Say?

As complexity increases, search, filtering, and sorting become crucial. Civ VI's robust search function allows players to easily locate resources, units, etc.

Civ VII lacks this crucial search function, a significant drawback given the game's scale. This absence significantly impacts usability.

Is Civ 7's UI as Bad as They Say?

Design and Visual Consistency

Is Civ 7's UI as Bad as They Say?

The UI's aesthetic significantly impacts the overall experience. Civ VI's dynamic, cartographical style complements the game's visuals.

Civ VII adopts a minimalist, sleek design. The color palette (black and gold) is sophisticated but less visually striking than Civ VI. This more subtle aesthetic has resulted in mixed reactions.

Is Civ 7's UI as Bad as They Say?

Conclusion: Not the Worst, But Room for Improvement

Is Civ 7's UI as Bad as They Say?

Civ VII's UI, while not perfect, doesn't deserve the level of criticism it has received. The lack of a search function is a significant flaw, but not game-breaking. Compared to other issues, the UI's shortcomings are relatively minor. While it falls short of some other 4X UIs in visual appeal and efficiency, it possesses strengths. With updates and player feedback, it can improve.

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