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Mortals, the OG God of War is in Marvel Snap

By EricFeb 24,2025

Ares, God of War, descends upon the mortal realm of Marvel Snap, aiming to conquer and revitalize underperforming archetypes. But how does this deity of conflict find himself amongst the Avengers, and what's his role in the game?

Norman Osborn's unexpected leadership of the Avengers post-Secret Invasion leaves him with an unusual team: Ares and Sentry. While Sentry's allegiance stems from his deliberate instability, Ares's loyalty to Osborn seems perplexing. The answer lies in Ares's devotion to war itself, not to any specific faction. This perfectly aligns his Marvel Comics persona with his Marvel Snap card. He thrives in large-scale conflicts, favoring powerful allies and disdaining weaker opponents.

Ares and SentryImage: ensigame.com

Table of Contents

  • Best Cards to Team Up With Ares
  • Ares: Not a Big Bad (Sadly)
  • Conclusion

Best Cards to Team Up With Ares

Unlike cards with readily apparent synergies, Ares demands a unique approach. His strength lies in high-power cards. Cards with "on reveal" abilities synergize well with Grandmaster or Odin, maximizing his potential. While a 12-power, 4-energy card is decent, a 21-power, 6-energy card is far more desirable. Repeating his ability is key to his effectiveness outside of Surtur decks.

Grandmaster and OdinImage: ensigame.com

Despite his arrogance towards weaker opponents, consider protecting him with cards like Cosmo or Armor.

Armor and CosmoImage: ensigame.com

Ares: Not a Big Bad (Sadly)

While a raw 4/12 card doesn't exist in the game, equivalents exist (Gwenpool, Galactus). However, the rise of control decks like Mill and Wiccan Control, designed to counter high-power cards, presents a challenge. Ares necessitates a highly specific deck construction, unlike the flexibility of many current meta decks.

Reliance solely on power is risky, unless your wager significantly outweighs your opponent's (unlikely). Even move-based strategies, which accumulate power, often incorporate disruption. Ares needs to outperform Surtur decks, which currently struggle to maintain competitiveness, with an average win rate around 51.5% at high levels of play.

Surtur DeckImage: ensigame.com

Strategies involving Mill can dramatically increase Ares's effectiveness against opponents running low on cards. However, a 4/12 card like Death often proves superior due to its lower energy cost. Ares's value extends beyond raw power; he provides valuable information about your opponent's hand.

Mill AresImage: ensigame.com

Ares's current weakness makes him a risky card. His inclusion often boils down to a gamble, depending on the power curve and your wager. However, strategic use with cards like Alioth, Cosmo, Man-Thing, and Red Guardian can lead to disruptive victories.

Combo GalactusImage: ensigame.com

Conclusion

Ares is arguably a skippable card this season. His susceptibility to counter-strategies and the diminishing appeal of high-power archetypes make him less desirable than energy-cheating or field-wide power-granting cards. His effectiveness hinges on a very specific deck build, and even a 4/12 card is less valuable than a 4/6 card without a powerful attached ability.

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