Yasuhiro Anpo, director behind the acclaimed RE2 and RE4 remakes, disclosed how Capcom recognized overwhelming fan demand to revitalize the legendary 1998 horror classic. "We saw how passionately players wanted this revival," Anpo recalled, noting producer Hirabayashi's decisive response: "Then let's make it happen."
The Road to Resident Evil's Renaissance
The development team originally debated beginning their remake journey with Resident Evil 4. After careful consideration, they concluded its near-perfect legacy made significant alterations potentially detrimental. This realization steered them toward RE2 - an installment crying out for modernization.
Capcom thoroughly analyzed fan-made projects to gauge player expectations, recognizing the original RE2's outdated mechanics desperately needed overhauling while preserving its essence.
Fan Skepticism Meets Creative Triumph
Concerns persisted even within Capcom's halls and among franchise devotees. Many argued that unlike its predecessors - burdened by PlayStation-era limitations like fixed cameras and awkward controls - RE4's 2005 release had already perfected third-person survival horror.
Against these doubts, Capcom ultimately delivered remakes that honored the originals while innovating gameplay and narrative depth. The outstanding critical reception and commercial performance validated their approach, demonstrating even revered classics could be thoughtfully reinvented.