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Civilization 7 Patch 1.0.1 Tackles Early Access Criticism

By VictoriaMay 14,2025

Firaxis, the developer behind Civilization 7, has rolled out patch 1.0.1 just in time for the strategy game's full launch. This follows an advanced access period that garnered a 'mixed' user review rating on Steam. The community has voiced concerns primarily about the user interface, a lack of map variety, and the absence of several key features that fans have come to expect from the series.

In an interview with IGN ahead of the release of its third quarter financial results, Take-Two CEO Strauss Zelnick acknowledged that Civilization 7 had received some negative reviews from press and players, but remained optimistic. He suggested that the “legacy Civ audience” would appreciate the game more as they spend additional time with it, describing Civilization 7’s early performance as “very encouraging.”

Now that Civilization 7 is accessible to everyone, not just those who opted for advanced access, Firaxis has released Patch 2, specifically for PC/Mac/Linux/Steam Deck users. In a Steam post, Firaxis announced that this is “the first in a series of upcoming patches” designed to address feedback from the advanced access phase. The full patch notes are provided below.

It's important to mention that Firaxis has temporarily disabled crossplay multiplayer "to expedite" updates for the PC version. This means the developer will sometimes release patches for PC at a different "cadence" than for consoles, which was the case with patch 1.0.1. This change will not affect console players engaging in cross-platform play with other console players, nor will it impact PC-to-PC multiplayer, as clarified by Firaxis.

Best Civ 7 Leaders

For those seeking strategies to dominate the world, our comprehensive guides cover every Civ 7 victory, the biggest Civ 7 changes for Civ 6 players, and 14 crucial Civ 7 mistakes to avoid. Additionally, we offer insights into all the Civ 7 map types and difficulty settings to help you navigate the game effectively.

Civilization 7 1.0.1 Patch 2 - February 10, 2025

Gameplay

Windows PC/Mac/Linux/Steam Deck

  • Fixed an issue causing Ages in Epic and Marathon speed games to be shorter than intended.
  • City States will now transition into Friendly Independent Powers during Age Transition instead of disappearing. They will also start with more units in Exploration and Modern Ages.
  • Addressed inconsistencies with Naval Combat, ensuring Naval Units use the correct Combat Strength values when attacking, take reciprocal damage, and consistently move into the attacked tile after defeating another Naval Unit.
  • Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age, allowing more time to achieve a Victory.
  • Towns will automatically switch their focus back to Growing if they are no longer eligible for their chosen Focus until they become eligible again.
  • Future Civic is now repeatable in all Ages, with increasing costs for Future Tech and Future Civic upon repetition.
  • Resolved an issue where too many bonuses to Growth could result in negative Food needed for the next growth event.
  • Improved Rail Networks to enhance the reliability of Settlements connecting to the Rail Network over water by building Ports, applicable when the Capital has a Port or is connected by rail to a settlement with a Port.
  • Enhanced the Loyalty Crisis in the Antiquity Age by allowing the purchase of Villas in towns during this crisis, providing another method to manage settlement happiness.

A note about cross-play multiplayer: To expedite updates to the PC experience, we will sometimes deploy patches to PC at a different cadence than we do on consoles - including today's Patch 1.0.1. As a result, cross-play between PC players and console players is temporarily disabled. This will have no impact on console players attempting cross-platform play with other console players, nor on PC-to-PC multiplayer.

AI

Windows PC/Mac/Linux/Steam Deck

  • AI will now offer high-value Cities less often during Peace Deals.
  • In the Modern Age, AI will declare war less frequently at the start and will consider Ideology more before Declaring War or offering Peace.
  • Other Leaders now have a decreased desire for war if neither party has an Ideology and an increased desire for war with players of Opposing ideologies.
  • Other Leaders now have a decreased desire for Peace with players of opposing Ideologies.

Camera

Windows PC/Mac/Linux/Steam Deck

  • Fixed an issue on native-resolutions where the camera would focus on the lower end of the map when clicking on the minimap.

UI

Windows PC/Mac/Linux/Steam Deck

  • Replaced the Simplified Chinese font with the font used in Civilization VI, with further improvements planned for future patches.
  • Fixed an issue where the Settlement menu fails to open when clicking on a non-player's Settlement Banner in gameplay.
  • Resolved an issue where yield icons fail to populate on the now available buildings when converting a town to city.
  • Fixed an issue where some text was cut off on the Global Yields Breakdown screen.
  • Added a notification for completed Espionage actions, making it easier to check their results.
  • City projects are no longer mistakenly shown as purchasable.
  • Your current religion is now displayed first in the belief picker tabs.
  • Fixed an issue where a District’s health bar would remain on-screen after being fully healed.
  • Resolved an issue where Leaders fail to have a portrait when the relationship has changed during gameplay.
  • Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings.
  • Fixed an issue where the background color remains the default color when the user changes it in the Player Customize tab.
  • Enhanced the spacing between Civ descriptions, unique units, and building icons on the loading screen.
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