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Optimized GPU Requirements for 'Monster Hunter: Wilds'

By AriaFeb 23,2025

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize GameCapcom is actively enhancing Monster Hunter Wilds' performance and exploring options to reduce PC GPU requirements before the game's official release. This article delves into Capcom's optimization plans.

Capcom Optimizes Monster Hunter Wilds for Launch

Reducing GPU Demands on PC

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize GameAs announced on the game's German Twitter (X) account on January 19, 2025, Capcom is focused on improving Monster Hunter Wilds' performance.

A video showcasing smoother gameplay during a Quematrice hunt was shared, highlighting the improved Prioritize Framerate mode on PS5. This mode prioritizes frames per second at the expense of some graphical detail. Similar optimizations are underway for the PC version, with a particular emphasis on lowering GPU requirements. The Twitter (X) post stated, "Performance will be similarly enhanced, and we're investigating ways to reduce the recommended GPU requirements."

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize GameCurrently, the minimum GPU requirements are an NVIDIA GeForce GTX 1660 Super or an AMD Radeon RX 5600 XT. Successful optimization could make the game playable on lower-end hardware, expanding its accessibility.

Furthermore, Capcom plans to release a free benchmarking tool to help players determine optimal settings and assess system compatibility. This should alleviate concerns about needing costly hardware upgrades. For more details on Monster Hunter Wilds, check out our related article.

Addressing Beta Test Feedback

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize GameThe initial open beta test (October-November 2024) revealed performance issues, with some Steam users criticizing low-poly models and comparing the visuals unfavorably to PS1-era graphics. Frame rate drops were also reported. While some players achieved performance improvements, this often came at the cost of visual fidelity.

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize GameCapcom addressed these concerns on November 1, 2024, stating that an afterimage issue related to Frame Generation would be resolved in the final game, which is already in a significantly improved state compared to the beta.

A second open beta test, featuring Gypceros and a new monster, is scheduled for February 7-10 and 14-17 on PS5, Xbox Series X|S, and Steam. Whether the recent performance improvements will be included in this beta remains to be seen.

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