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EA Advised to Emulate Baldur’s Gate 3 Developer Larian by Dragon Age Co-Creator

By MadisonMay 29,2025

Insights from former BioWare developers have surfaced regarding the mixed reception of *Dragon Age: The Veilguard*. In a financial call, EA CEO Andrew Wilson highlighted that the game failed to capture a wide enough audience, stating that it engaged only 1.5 million players—a figure significantly below EA's projections. Following this, EA restructured BioWare to concentrate solely on *Mass Effect 5*, resulting in some team members transitioning to other EA projects while others faced layoffs.

The setback came after EA revealed that *Dragon Age: The Veilguard* underperformed expectations for its long-awaited action RPG debut. IGN detailed some of the game's developmental hurdles, such as layoffs and the departure of several key project leads. According to Bloomberg’s Jason Schreier, BioWare employees considered the game's completion a minor miracle given EA's initial push for live-service elements, later abandoned.

Wilson emphasized that BioWare's RPGs must incorporate "shared-world features and deeper engagement alongside high-quality narratives" to succeed. He noted that while *The Veilguard* received critical acclaim, it didn’t attract a broad enough audience in today's competitive market. Many interpreted his remarks as suggesting that integrating multiplayer elements might have boosted sales. However, IGN reported that a development reboot shifted the game away from its original multiplayer design—featuring repeatable quests and co-op mechanics—to a traditional single-player RPG.

David Gaider, a former BioWare narrative lead, expressed skepticism about EA’s approach. He argued that EA’s conclusion—that the game would have succeeded with live-service features—is overly simplistic. Gaider encouraged EA to emulate *Baldur’s Gate 3* developer Larian Studios, focusing on the strengths that made *Dragon Age* popular in the first place. Mike Laidlaw, another ex-BioWare creative director, echoed this sentiment, suggesting he’d leave the industry rather than transform a beloved single-player game into a purely multiplayer experience.

Recent developments signal the end of *Dragon Age* as it stands, with BioWare now dedicated exclusively to *Mass Effect 5*. EA CFO Stuart Canfield mentioned reallocating resources to capitalize on high-potential opportunities, reducing BioWare’s workforce to fewer than 100 employees. The restructuring reflects EA's strategic pivot toward franchises with proven storytelling appeal, underscoring the evolving demands of the gaming industry.

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