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Ghost of Yotei Will Be Less Repetitive Than Tsushima

By JoshuaJan 21,2025

Ghost of Yotei Will Be Less Repetitive Than TsushimaSucker Punch Productions aims to refine the open-world formula of its acclaimed title, Ghost of Tsushima, in its upcoming sequel, Ghost of Yotei. The developer directly addresses previous criticism of repetitive gameplay, promising a more varied and engaging experience.

Ghost of Yotei: A New Approach to Open-World Design

Addressing Repetitive Gameplay in Ghost of Tsushima

Ghost of Yotei Will Be Less Repetitive Than TsushimaIn a recent interview with the New York Times, Sucker Punch revealed key details about Ghost of Yotei, focusing on its new protagonist, Atsu, and a significant shift in gameplay. Creative director Jason Connell highlighted the challenge of balancing open-world exploration with repetitive tasks, stating, "We wanted to balance against that and find unique experiences." A key element of this will be the introduction of firearms alongside the series' signature katana combat.

While Ghost of Tsushima boasts an 83/100 Metacritic score, critiques often pointed to repetitive gameplay. Reviews frequently cited the need for a more focused or linear approach to avoid the feeling of sameness. Player feedback echoed these concerns, noting a limited enemy variety and repetitive combat encounters.

Ghost of Yotei Will Be Less Repetitive Than TsushimaSucker Punch acknowledges these criticisms and is actively working to avoid similar pitfalls in Ghost of Yotei. The studio's focus remains on the series' signature cinematic presentation and stunning visuals, while simultaneously addressing the gameplay concerns. Creative director Nate Fox emphasized the importance of capturing the "romance and beauty of feudal Japan" as a core element of the Ghost experience.

The game, announced at State of Play in September 2024, is slated for a 2025 PS5 release. Sucker Punch Sr. Communications Manager Andrew Goldfarb promises players "freedom to explore" the beauty of Mount Yotei at their own pace.

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