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Oblivion Remastered: Developer Reflects on World-Scale Leveling Error

By EricJul 30,2025

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

A former developer of The Elder Scrolls IV: Oblivion acknowledges that the world-scale leveling system was a misstep. Discover his insights on the remaster’s changes and its remarkable success since release.

The Elder Scrolls IV: Oblivion Remastered Earns Praise from Original Developer

World-Scale Leveling Persists in Oblivion Remastered

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

A key designer of the original Oblivion, Bruce Nesmith, recently admitted that incorporating world-scale leveling was an error, even though the feature remains in the remastered version. In an interview with VideoGamer, Nesmith discussed the game’s leveling mechanics.

Beyond Oblivion, Nesmith has crafted quests and systems for titles like Fallout 3, Skyrim, and Starfield. He noted that the remaster’s refined leveling system enhances playability for today’s audience.

In the original game, players had to repeatedly level major skills and rest to boost attributes. The remaster adopts a Skyrim-like approach, where XP is earned across all skill lines. Nesmith commended Bethesda’s bold decision to overhaul this system.

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

However, Nesmith expressed reservations about the retained world-scale leveling feature, where enemies scale with the player’s level. He remarked, “It feels like leveling up doesn’t matter when the dungeon scales with you.”

He added, “The world leveling alongside the player was a mistake, as evidenced by its absence in Skyrim’s approach.” Fans have echoed this sentiment since the game’s 2006 debut, prompting mods to address it. With the remaster retaining this feature, fans continue to create solutions.

Oblivion Remastered Goes Beyond a Simple Update

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

While rumors of an Oblivion remaster circulated, few anticipated the depth of the team’s efforts to revive this Elder Scrolls classic. Nesmith, expecting only minor texture upgrades akin to Skyrim: Special Edition, was impressed by the scope of the project.

In another VideoGamer interview, he lauded the team, saying, “The level of remastering is extraordinary. The term ‘remaster’ barely captures the effort involved.”

Oblivion Remastered Release Gets Original Dev to Admit World-Scale Leveling Was a Mistake

Bethesda’s commitment shines through in this remaster, with Tamriel rebuilt using Unreal Engine 5. This allowed developers to overcome the original’s limitations, earning widespread acclaim. At Game8, we awarded Oblivion Remastered a 90/100 for its stunning tribute to Cyrodiil, reimagined with cutting-edge technology. Read our full review for more insights!

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