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Yoko Taro Praises ICO as a Masterpiece That Revolutionized Video Games

By EleanorMar 04,2025

Yoko Taro Praises ICO as a Masterpiece That Revolutionized Video Games

Yoko Taro, celebrated creator of NieR: Automata and Drakengard, recently discussed the profound impact of ICO on video games as an artistic medium. Released in 2001 for the PlayStation 2, ICO achieved cult status due to its minimalist aesthetic and unique, wordless storytelling.

Taro emphasized the game's revolutionary core mechanic: guiding Yorda by holding her hand. He noted, "Had ICO required carrying a suitcase the size of a girl, it would have been incredibly frustrating." This simple yet impactful design challenged prevailing interactive norms.

At the time, successful game design often prioritized engaging gameplay even with rudimentary visuals. ICO, however, prioritized emotional depth and thematic resonance over pure mechanical innovation. Taro believes ICO demonstrated that narrative and art could be integral to gameplay, not merely decorative elements.

Calling ICO "epoch-making," Taro lauded its influence on game development. He praised its ability to convey profound meaning through subtle interactions and atmospheric world-building.

Beyond ICO, Taro cited Undertale (Toby Fox) and LIMBO (Playdead) as equally influential titles. These games, he argued, expanded the expressive potential of interactive media, showcasing video games' capacity for delivering deeply emotional and intellectually stimulating experiences.

Taro's appreciation for these games offers valuable insight into the creative wellspring of his own work, underscoring the continuous evolution of video games as a powerful and multifaceted art form.

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