Sony's latest patent hints at a potential game-changer for future PlayStation consoles: AI-powered latency reduction. The patent, WO2025010132, focuses on optimizing "timed release of user commands" by predicting player inputs. This addresses the latency often introduced by advanced graphics technologies like frame generation, which, while boosting frame rates, can negatively impact responsiveness.
Sony's current PlayStation 5 Pro features the PSSR upscaler, but higher frame rates often come with increased latency. Competitors AMD and Nvidia have already tackled this with Radeon Anti-Lag and Nvidia Reflex, respectively. Sony's proposed solution involves a machine-learning AI model that anticipates player inputs, aided by an external sensor. This sensor could be a camera observing the controller, or even integrated into the controller itself, potentially utilizing analog button data.

The patent highlights the issue of latency between player input and system execution, leading to delayed responses and potential gameplay disruptions. By predicting inputs, the system aims to preemptively execute commands, minimizing this delay. While the exact implementation in a future PlayStation console (like the hypothetical PlayStation 6) is uncertain, the patent demonstrates Sony's commitment to minimizing latency without sacrificing the benefits of advanced rendering techniques like FSR 3 and DLSS 3, which themselves contribute to latency.
This technology would be particularly beneficial for fast-paced games requiring both high frame rates and low latency, such as twitch shooters. However, the ultimate application of this patent in future hardware remains to be seen.
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