The studio is currently on a hiring spree, posting job openings for senior combat system designers, specifically those with expertise in Unreal Engine 5 and boss fight design. This move indicates that the developers are focused on enhancing the combat system for their upcoming project. Whether it's a new installment in the Hellblade series or an entirely new venture, the aim is clear: to revolutionize the way battles are experienced in their games.
The primary objective of these enhancements is to inject more variety, complexity, and environmental adaptability into the combat system. While the Hellblade series has been lauded for its exceptional combat choreography, the encounters have often been criticized for their linearity and repetitiveness. The new system seeks to overhaul this by introducing more dynamic interactions with enemies, ensuring that each fight feels fresh and unique. The studio may be drawing inspiration from games like Dark Messiah of Might and Magic, renowned for its innovative combat system that utilized environmental elements, diverse weaponry, and character abilities to create distinct battle scenarios every time.