A recent interview with Automaton revealed a surprising approach to game development within the Like a Dragon studio. The team embraces internal conflict as a crucial element in creating high-quality games.
Like a Dragon Studio: Conflict Fuels Creativity
Healthy Disagreement: The Dragon's Breath
Series director Ryosuke Horii shared that disagreements are not only common but actively encouraged at Ryu Ga Gotoku Studio. These "in-fights," as Horii describes them, are seen as a catalyst for improvement. He explains that a planner's role is to mediate between conflicting designers and programmers, guiding the debate towards productive solutions. "A lukewarm product results from a lack of argument and discussion," Horii stated, emphasizing that constructive conflict is essential. The key, he stresses, is ensuring these disagreements lead to positive outcomes and improved game design.
Horii further highlighted the studio's commitment to meritocracy. Ideas are judged on their quality, regardless of their origin. The studio maintains a high bar for quality, unafraid to reject proposals that fall short. This process, Horii explains, involves robust debate and "battles" ultimately aimed at crafting a superior gaming experience. The studio's culture embraces a spirited, collaborative environment where healthy conflict is seen as a driving force for innovation.