Pixel Tribe's Goddess Order: A Deep Dive into Pixel Art, World-Building, and Combat
This interview features Ilsun (Art Director) and Terron J. (Contents Director) from Pixel Tribe, the developers behind the upcoming mobile action RPG, Goddess Order. They discuss the game's unique pixel art style, world-building process, and innovative combat system.
Pixel Art Inspiration: A Lake of Creativity
Ilsun: Goddess Order's pixel art aims for a console-quality feel, emphasizing narrative. Inspiration isn't drawn from specific sources, but rather from a broad range of games, stories, and everyday observations. The initial characters—Lisbeth, Violet, and Jan—were born from solo work, but their development was significantly shaped by collaborative discussions with the team. This collaborative approach, involving scenario writers and combat designers, continues to inform character design and visual representation. The team often brainstorms character concepts, refining ideas together to create unique and compelling visuals.
World-Building: Characters as the Foundation
Terron J.: World-building in Goddess Order begins with the characters. Lisbeth, Violet, and Jan's inherent qualities and stories shaped the game's narrative and setting. The development team focused on fleshing out these characters, exploring their backstories and motivations. The emphasis on manual controls stems from the desire to convey the characters' strength and agency within the game's narrative. The scenario writing process felt organic and enjoyable, a unique aspect of the early development stages.
Combat Design: Synergy and Technical Optimization
Terron J.: Goddess Order's combat system features three characters fighting in turns, using link skills to create synergistic attacks. The design process involved defining unique roles and positions for each character to optimize battle formations. The team carefully considers each character's utility and control mechanics, making adjustments to ensure dynamic and engaging gameplay.
Ilsun: The visual representation of combat is equally important. The team considers three-dimensional movement when creating the 2D pixel art, resulting in dynamic and visually appealing battle animations. They use physical props and study weapon movements to enhance the authenticity and originality of the combat designs.
Terron J.: Technical optimization is crucial for ensuring smooth gameplay on mobile devices. The team rigorously tests the game on various devices to guarantee uninterrupted combat and cutscenes, prioritizing a seamless player experience.
The Future of Goddess Order
Ilsun: Future updates will focus on expanding the narrative with additional chapter scenarios and origin stories for the knights. The team also plans to introduce new activities, such as quests and treasure hunts, and challenging advanced content with refined controls. They are eager for player feedback following the game's launch.