This extensive interview delves into the creation of FuRyu's action RPG, Reynatis, slated for Western release on September 27th. We hear from Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura. The conversation covers a wide range of topics, including the game's inspirations, collaborations, development challenges, and future plans.
TAKUMI discusses his role at FuRyu, emphasizing his involvement in Reynatis from conception to completion. He expresses delight at the overwhelmingly positive international reception, noting that the game's buzz seems significantly stronger outside Japan. He also shares insights into the Japanese player response, highlighting the appreciation from fans of Tetsuya Nomura's works (like Final Fantasy and Kingdom Hearts), who seem to intuitively grasp the game's narrative direction.
The interview carefully addresses the frequently raised comparisons to Final Fantasy Versus XIII. TAKUMI confirms the trailer's influence as a source of inspiration, but stresses that Reynatis is a wholly original creation, born from his own vision and creative drive. He acknowledges discussions with Nomura-san but refrains from disclosing specifics.
TAKUMI acknowledges areas for improvement, mentioning planned updates to address balance issues and quality-of-life enhancements. He assures Western players that the localized version will be a refined iteration of the Japanese release. The conversation then shifts to the unique collaborative process, revealing the informal, direct communication TAKUMI had with Nojima-san and Shimomura-san, primarily via social media and messaging apps.
TAKUMI details his personal inspiration from Kingdom Hearts and Final Fantasy series, explaining his reasons for seeking out Shimomura-san and Nojima-san. He also discusses his approach to game design, emphasizing the creation of a cohesive and enjoyable overall experience rather than solely focusing on action game mechanics.
The interview touches upon the game's three-year development, navigating the challenges of the pandemic. TAKUMI explains how maintaining open communication with the development team mitigated potential setbacks. The successful collaboration with Square Enix for the NEO: The World Ends With You crossover is discussed, highlighting TAKUMI's direct approach and the rarity of such collaborations in the console gaming industry.
TAKUMI addresses the technical aspects of the game, acknowledging the Switch version pushes the console's limits. He explains the balancing act between maximizing platform reach and achieving optimal visual quality. The discussion extends to FuRyu's internal PC development, confirming their exploration of this avenue. The lack of significant consumer demand for Xbox in Japan is cited as a reason for the absence of Xbox releases.
TAKUMI expresses his excitement for the Western release, highlighting the simultaneous global rollout of future DLC content to prevent spoilers. He also addresses the possibility of future art books and soundtracks, stating that while there are no current plans, the strong soundtrack makes it a desirable goal. He shares his personal gaming preferences, mentioning Tears of the Kingdom, Final Fantasy VII Rebirth, and Jedi Survivor. He expresses his preference for Reynatis out of his two projects, Trinity Trigger and Reynatis, due to his expanded role.
The interview concludes with a message to potential players, emphasizing Reynatis's powerful theme of overcoming societal pressures and finding one's voice. The email portion features Nojima-san and Shimomura-san, providing their perspectives on their involvement, creative processes, and inspirations. The interview ends with a lighthearted question about coffee preferences.
The interview is accompanied by several images throughout, showcasing various aspects of the game.